September 1st 2019
"Walking through the memory with immersive technologies" is an Erasmus + K229 project, for the exchange of good practices between educational centers. It is coordinated by the CEIP Ponte dos Brozos in Arteixo, SPAIN
December 20th 2019
English, Italian, Spanish and Turkish… 4 European countries with different cultures, different languages and different lives. Teachers and students who put their hearts together for a common purpose among millions of people who said hello to 2020 at the same time with the whole world, carried out a different work under the Erasmus + project. Aside from all the differences, they said the language of the children is unique and they celebrated the new years of their friends abroad with the New Year Cards they prepared with different tools. Scratch, CoSpaces, CoBlocks, MIT App Inventor, said that our way passes from the cards they have designed and coded with Merge Cube, to the cards and videos they draw and voice themselves. You can find all of the Christmas Cards from this wakelet collection
February 13th 2020
Did you read our news that has published CoSpaces Blog?
Erasmus+ project with CoSpaces Edu
CoSpaces Edu Ambassadors Begoña Codesal from Spain and İdiye Ökten from Turkey partnered in an Erasmus Plus project using CoSpaces Edu to explore the topic of cultural heritage.
Schools from Spain, Italy, Portugal and Turkey partnered in exploring cultural heritage conservation and dissemination through “Augmented Reality, Virtual Reality, Coding, Robotics and Artificial Intelligence”, as part of the “Walking Through The Memory With Immersive Technologies” project led by Erasmus Plus, EU’s program to support education and youth in Europe.
Chestnut festival is a traditional festival deeply rooted in Galician culture. It is celebrated in the first fortnight of November.
In this festival chestnuts are roasted in the fire and people gather in social groups: neighbours, friends,...
We have been working on this areas:
Self-knowledge and personal autonomy
Knowledge of the environment
Languages: communication and representation
Gamifying Our Heritage
Third and fifth year primary school students and their teachers took part in creating a route through Arteixo's heritage.
The route was about the legends of Arteixo. These are set in characteristic places of our heritage.
It was a very nice and special job in which the protagonists were the students and Xabier Maceiras, our guide. Javier is a Galician writer, scriptwriter and documentary maker who collaborates with us in many projects. It was a pleasure to collaborate with him and to learn so much from his knowledge about the city council and our history.
KWL, an acronym for Know, Want-to-know, and Learned, is an effective way to read with purpose. KWL is easy to apply and can lead to significant improvement in your ability to learn efficiently and to retain what you have learned.
The active steps follow the acronym KWL and are generally organized in the form of a three-column chart.
Our first workshop has been started with KWL sheet.
November 5th 2019
This is the logo that got the highest score among all the presented.
In order to choose a representative image of the project, each country presented its proposal and the students and faculty voted at the beginning of November. Finally the winner was the logo presented by Italy that was designed by the student. In it we see a heart where you are represented by all the flags of the participating partners.
February 11th 2020
The comprehensive school Borsellino-Ajello was ranked first in the NATIONAL DIGITAL SCHOOL AWARD competition promoted by the Ministry of Education.
The pupils of the primary school of the Poggioreale complex, thanks to the Erasmus + project "Walking through the memory with immersive Technologies" KA229-29F9E 104 (Walking in our culture of origin using virtual reality and augmented reality technologies) and to the teaching units of innovative technology, created for its implementation and presented to Erasmus partners, they created a video documentation of the work done.
During the event held on 11 February 2020, at the IMPERO DI MARSALA THEATER, the Director of the Borsellino-Ajello Institute, Dr. Eleonora Pipitone, together with the reference teacher Nicolò Catania and the pupils who created the project, received a prize check of 1000 euros which will be used to complete the Institute's digital teaching laboratories.
The students who made the video were admitted to Caltanissetta in March, in the REGIONAL PHASE OF THE NATIONAL DIGITAL SCHOOL AWARD, to represent the province of Trapani.
This award is reserved for digital innovation projects, characterized by a high content of technical and technological knowledge.
From My Window
March - June 2020
Due to terrorism, war, famine, etc.
the education periods of the students
have been interrupted in our world
but there has never been such a time
in the history of humanity that
everyone was deprived of education.
I, You, We ...
It's time to be strong
It's resist time
Watch the student videos below the page.
The Romanesque of Arteixo
The fifth grade students and their teacher have been preparing different interactive presentations on the Romanesque in the City of Arteixo. This work was interrupted because of the confinement period. We hope to resume it when we return to normal,
CEIP Ponte dos Brozos
This Christmas, with our 5th graders students of Infant Education, we have been working on the languages of our Erasmus school friends.
We noticed that Feliz Aninovo is written very similarly and has many of the same letters as Italy and Portugal, but very differently when we write it in English or Turkish.
Then we chose the pronunciation and we laughed because we didn't understand anything.
All these languages were reflected in a postcard.
As lessons designed with Breakout games offered students a fun and exciting way to develop problem-solving, critical thinking, logical thinking, communication and collaboration skills; ICT teachers at Anabilim made their games with using too many tools about cultural heritage of partner schools.
First Experience at Metaverse
The metaverse is upon us. Soon it will be as omnipresent as TikTok, Instagram, and Facebook (now Meta). As technology advances to bring us new immersive and imaginary worlds, how we educate children and prepare teachers must also advance to meet these new opportunities.
Mazara del Vallo, ITALY
Great Days for first meeting project partners at Mazara del Vallo, Italy.
February 13th 2020
Spanish and Turkish students will organize and conduct a workshop with Italian and Portuguese students.
Virtual tour created by students from CEIP Ponte dos Brozos in Spain, using 360° photos that they captured.
They have already started preparations. Good luck :)
Arteixo, Territory of bots
This project was intended to be carried out with the 5º students of Primary Ed. Because of the confinement it was postponed. It consisted of creating a Chatbot to answer questions about the town’s heritage.
5 categories were created in Machine Learning, one for each historical epoch. Each category included information on history, society, economy, art and customs.
Scratch Project Description: The Scratch project will simulate a classroom of the future where students have a personal assistant set up to answer questions about their local heritage.
CEIP Ponte dos Brozos
Legend of The Rooster
All along the coastline of the municipality of Arteixo there are many caves which, over the centuries, have been sculpted by the sea elements. Among all of them, the most notable is the one in Valcovo, on the beach of Area Grande, known as Furna do Galo or San Xián. According to the legend, a Gaul entered the cave and, up the mountain, did not stop climbing until he came to light in a spring that was in a place that has been called O Galo since then. The spring, which still exists, but which has stopped gushing water some years ago, is located very close to the castle of Castelo de Lañas, the same place where the galiña dos pitos de ouro lives.
The legend recalls the general belief that all the forts (ancient constructions of the olden times) had a hidden exit. The path that leads from the cave to the mountain, near the castle of Castelo de Lañas, could well be that exit.
And this is the legend of the rooster seen through the eyes of the 5 year old boys and girls of Infant Education.
With the participation of project partner teachers from Spain and Portugal, our second teacher workshop was held at the Anabilim Middle Schools, İstanbul.
Our guest teachers were welcomed by our students Demir Kaan Mursaloğlu, Rüzgar Keskinkılıç and Ezgi Civan. In the project where professional exchanges were made and cultural integration was ensured, our guest teachers returned to their countries after an intense 3-day program of social, cultural and scientific activities.